Lib Items

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ITEMS

PASSIVE Lvl 1-5


NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Animal Trap P 3 -3 1 1
A metal trap used by hunters to immobilize large beasts.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Femur Bone P -1
The femur of an unknown person used to perform rituals.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Indigo Flower P
A rare flower which only blooms at midnights during a full moon. The shiny petals tend to mystify those with floral hobbies.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Adventurer Badge P 1 1
Proof that the wearer is an adequate world adventurer and likely has many stories to share.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Trinket of Ember P 1 1 3
A small string of charms depicting symbols of flame. These trinkets are sold in the gift shops in front of the Temples of Fire. A warm sensation can be felt from this particular trinket. 

Deals +2 damage using Fire Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Trinket of Wave P 1 1 3
A small string of charms depicting symbols of waves. These trinkets are sold in the gift shops in front of the Temples of Water. A moist sensation can be felt from this particular trinket.

Deals +2 damage using Water Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Trinket of Stone P 1 1 3
A small string of charms depicting symbols of stone. These trinkets are sold in the gift shops in front of the Temples of Earth. A dirty sensation can be felt from this particular trinket.
Deals +2 damage using Earth Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Trinket of Gust P 1 1 3
A small string of charms depicting symbols of gust. These trinkets are sold in the gift shops in front of the Temples of Wind. A breezy sensation can be felt from this particular trinket.

Deals +2 damage using Air Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Pendulum of Shadow P 1 1 2 3
A pendulum attached by an iron chain. This pendulum casts a shadow far deeper than any natural color of black. The jewels are sold by the silent guardians that reside in the Temple of Shadow.

Deals +2 damage using Dark Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Testimony of Light P 1 2 1 3
An old book full of inscription on the origins and practices of the Order of Sun. These pages serve as an introduction to the faith and are only given by the obnoxious guardians that dwell in the Temple of Light.

Deals +2 damage using Light Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Bell of Reckoning P 1 2 1 3
A bell crafted within the pure intentions of evil. The true sound of the ringing can only be heard in the demonic realm. It is said that on the third chime an entity will emerge, but for whom?

Deals +2 damage using Blood Spells.

When active you may summon one random level 0 Undead for one turn and must be must be invigorated before summoning again.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Lucky Toe P -1
A shriveled toe kept in a small vial of preservative oils. Its age is very vague and it is difficult to discern if it originated from a beast or humanoid. A stained label pasted to the vial reads "Allegedly lucky".

Grants its holder one re-roll on any roll and must be invigorated to be used again.

ACTIVE Lvl 1-5


NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Heirloom A 3 2
A gift of forefathers, the heirloom gives it's wearer resolute perseverance.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Lamb Leg A 1 1
The the succulent leg of a recently roasted lamb. A pleasant scent is notable within 10 meters.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Lock Pick Set A 2
The delicate implements of thieves who see barriers as mere suggestion.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Walking Stick A 1 3 APP 2
The sturdy limb of an old oak tree honed to a polish after miles of travel.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Pocket Watch A 2 1 2
An antique brass pocket watch that tells the correct time and makes a pleasant yet almost imperceptible ticking while doing so.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Egg Shakers A 1 1 1
A matching pair of soft wooden egg shakers which produce a soothing sound when shook.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Human Skull A 1 -2
The cracked and grinning skull of a human used for divination and other such practices.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Tooth Necklace A 1 1 1
The tooth of some large beast strung from a woven leather string.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Earplugs P/A 2
Soft and squishy plugs meant to be situated inside ones ear to block sound. The wearer is unable to hear most sounds making these perfect for sleep but detrimental to the senses.

Allows you to invigorate twice as quickly during rest.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Cat Eye Monocle A 1 3 1 1 1
An eyepiece that increases the wearers site in the dark making it possible to see as though it were day.

CONSUMABLES Lvl 1-5


NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Short Potion A 1
Users get a burst of energy and a pickle after taste with this little chilled brew. A common item for new adventures.

Recovers +5 Vitality.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Short Elixer A 1
A petite bottle filled with a fresh infusion of exotic fruits mixed with a splash of honey. Drinkers experience a warm ethereal sensation when the elixer reaches the belly.

Invigorates 1 spell for 1 use.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Hermes Feather A 1 2
A shimmering golden feather said to give its user an intense surge of agility.

Attack as though you had Surprise.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Quick Stitch Kit A 1 1
Just your average medical kit filled with the basics to tend to your typical wounds. The instructions for use are easily readable and make use of pictures so any mediocre adventurer can understand.

Cures Bleed DOT.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Detox Pill A 1
A chalky composition of mysterious grey powders. Truly a hard pill to swallow but will clense the body of toxins. Taking with water is highly recommended.

Cures Poison DOT.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Aloe Quilt A 1
Quilted with supple patches of cloth instilled with aloe essence. It is durable enough to smother fires, however comfy enough to accompany cold lonely nights.

Cures Fire DOT.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Neutro Vapor A 1
A special mixture of organic herbs and algae syrups. This special blend relieves that acidic and itchy sensation in all areas.

Cures Acid DOT.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Oil Satchel A 2 1
A satchel filled with a thick serum susceptible to flame. Throwing the flask and casting a Fire spell onto the oils creates a much more violent flame.

+5 Damage when used with Fire Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Sand Satchel A 1 1 1
A satchel full of sparkling sands that resonate with earth elemental spells. When used in conjunction with earth spells the effects are amplified.

+5 Damage when used with Earth Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Vial of Cold Mist A 2 1
A vial filled with a moist yet frigid mist whose particles tend to amplify water-based spells. Linking this item with water will create more powerful magics.

+5 Damage when used with Water Spells.

NAME P/A V D STR FIN GRI INT APP 1 2 3 4 5
Vial of Ever Leaf A 1 1 1
A vial vacuumed packed with forceful ever winds. Fusing these winds with Air elemental spells will cause the magic to be more ferocious.

+5 Damage when used with Air Spells.